Becasso Tutorial |
This tutorial shows how to use the powerful Selection-to-Channel
operations Becasso 1.1 offers, to yield an image that has a
black-and-white background but with a smooth transition to a colorful
region.
Note that this is an old tutorial, and the same effect can be achieved
much easier now in Becasso 1.5 using the DuoTone add-on and a graded selection map.
The tutorial is retained here for reference, and because it explains about
pixel intensities and the "multiply" channel operation.
We will now have to 'combine' the gradient and the original saturation
information. This is simply done by setting the gradient layer channel
operation to 'Multiply', and merging the top two layers. This works
because multiplying with black yields zero, and multiplying with white
yields the original information.
This results in a combined gradient ranging from the full original
saturation information in the top left, to no saturation outwards.
Now we select the layer containing the original image. Selecting Edit
> Selection to Channel > Saturation replaces the original
saturation information with our new gradiented version, yielding the
desired result.
Step 1
Let's open a colorful image in Becasso. The sports car used in
this example is mainly red. Simply replacing the saturation
channel of the image with a gradient would throw away any saturation
information already there, so we will first save this information by
choosing Edit > Channel to Selection > Saturation. This
copies the saturation channel into the selection map.
Step 2
Now, we add a second layer to the image. We want to 'extract' the
selected saturation information into a channel of the newly created layer.
Let's take the green channel as this is nice and contrasty. Selecting
Edit > Selection to Channel > Green yields no visible
result however, since the alpha channel of the new layer is still zero
everywhere (i.e. the image is there, only completely transparent).
To visualize what we are doing, do an Edit > Select All
(Alt-A
) and an Edit > Selection to Channel >
Alpha to make the layer fully opaque. There's our saturation
channel!
Step 3
Now, we add a third layer containing our actual gradient, using the
Gradient Generator add-on.
In this case, 'white' will correspond to maximum color later, and
'black' to 'black-and-white'.
Step 4
We will now copy this combined saturation information over the old
saturation channel of the original image. To do this, we use Edit
> Channel to Selection > Green. The selection map will
then contain a simple copy of the saturation information in the layer
we used as a 'scratch pad' for our multiplication.